ANIMATION FOCUS
& GROWTH
 I am a Dedicated and detail-oriented 4th-year B.Sc. Animation student specializing in high-fidelity 3D modeling and character asset creation. I leverage a professional pipeline across Autodesk Maya for rigging and layout, Z Brush for intricate organic sculpting, and Blender for agile poly-modeling and look-dev. My workflow is anchored by advanced texturing in Substance Painter, ensuring every material meets industry standards for realism or stylized aesthetics. I am driven by the technical challenge of bridging creative vision with optimized, production-ready assets. Currently seeking opportunities to contribute to a collaborative studio environment and push the boundaries of digital storytelling.



ANIMATION SKILLS
3D MOTION & MAYA
Focusing on character animation principles, keyframing, and rigging workflows within Autodesk Maya.
BLENDER & MODELING
Utilizing Blender for procedural modeling, asset creation, and rapid prototyping of animated shorts.
ZBRUSH SCULPTING
Mastering character anatomy and high-fidelity organic sculpting for production-ready animation meshes.
UNREAL ENGINE 5
Integrating animations into real-time environments for immersive world-building and cinematic lighting.
SUBSTANCE PAINTER
PBR texturing and look-development to ensure character models are ready for high-end rendering pipelines.
ANIMATION is an ASSETS
MOTION - SIMULATION - LIGHTING
