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3D ANIMATION STUDENT

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Currently building a strong animation portfolio while mastering industry-standard tools like Maya, Blender, ZBrush, Unreal Engine, and Substance Painter for character motion and world-building.

ANIMATION FOCUS
& GROWTH

 I am a Dedicated and detail-oriented 4th-year B.Sc. Animation student specializing in high-fidelity 3D modeling and character asset creation. I leverage a professional pipeline across Autodesk Maya for rigging and layout, Z Brush for intricate organic sculpting, and Blender for agile poly-modeling and look-dev. My workflow is anchored by advanced texturing in Substance Painter, ensuring every material meets industry standards for realism or stylized aesthetics. I am driven by the technical challenge of bridging creative vision with optimized, production-ready assets. Currently seeking opportunities to contribute to a collaborative studio environment and push the boundaries of digital storytelling.

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ANIMATION SKILLS

3D MOTION & MAYA

Focusing on character animation principles, keyframing, and rigging workflows within Autodesk Maya.

BLENDER & MODELING

Utilizing Blender for procedural modeling, asset creation, and rapid prototyping of animated shorts.

ZBRUSH SCULPTING

Mastering character anatomy and high-fidelity organic sculpting for production-ready animation meshes.

UNREAL ENGINE 5

Integrating animations into real-time environments for immersive world-building and cinematic lighting.

SUBSTANCE PAINTER

PBR texturing and look-development to ensure character models are ready for high-end rendering pipelines.

CONNECT & EXPLORE

Access my animation asset library on Google Drive, connect via LinkedIn for collaborations, or reach out directly.

ANIMATION is an  ASSETS

MOTION - SIMULATION - LIGHTING

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